WHY HIGH GEAR?
“EXPERIENCE IS SOMETHING YOU GET SHORTLY AFTER YOU NEED IT”
In 1980, Coach Tony Blauer developed a drill called
“The Panic Attack”.
This unique force-on-force scenario drill inspired him to design HIGH GEAR.
This new gear revolutionized scenario training.
The helmet design allowed role-players to speak clearly.
The streamline, ergonomic design allowed role-players to move naturally - just like in real-life.
Only in High Gear could training partners behave like real adversaries in a real confrontation.
The High gear suit allowed combat athletes to move fluidly so their art or style could be tested while wearing gear.
What separates HIGH GEAR from every other suit on the market
is it’s functionality.
We built it around the role-player’s movement requirements. We wanted the bad-guy to be able to replicate an actual attack in real environments.
HIGH GEAR helps people understand the chaos of close quarter combatives and force-on-force training.
This helps them stress-inoculate much faster than conventional training.
High Gear training provides a ‘hack’, a fast-track to developing more competence, confidence and a deep understanding of what works and what doesn’t in a real confrontation.
It helps both role-players understand violence in a more visceral way.
This helps them learn to manage fear and stay focused on tactics that worked under pressure.
IMPACT REDUCTION DESIGN - A message from Coach Tony Blauer:
If your scenario gear is too bulky, it eliminates the ‘fear’ of impact. You need this to really develop the proper mind-set. If your gear is too thick, it offers too much protection and you know that the gear will protect you. Again, this changes how you think and move. My thought process is that to learn to protect yourself you must respect the danger. You will not be wearing a padded suit in a real confrontation! With this in mind I spent 5-years (yes 5!) designing this suit. I tested various foams and plastics until I found the right styles, thickness and configuration so that the gear transferred impact but also dispersed it. The result was a suit that let you know when you screwed up!
-COACH TONY BLAUER
What differentiates us from other padded assailant suits is our philosophy of design that inspired an OPFOR/role-player suit that DOES NOT inhibit or restrict the movement of the role-player, trainer or the student who must practice skills often dictated by ROE's, plans or a use of force continuum.
High Gear is the grappling mat you wear!
You wouldn’t train for wrestling, BJJ or grappling
on a concrete floor would you?
Of course not.
Now you can practice in any environment.
This compilation shows actual training over the years from personal defense to force-on-force CQB/SWAT scenarios.
It's important to note how natural and realistic the movement is. This is a critical aspect of our role-player training taught to graduates of our Ballistic Micro-Fight System.
NEUROSCIENCE AND A NEW WAY TO TRAIN
Coach Blauer developed a system called “The Ballistic Micro-Fight” (BMF) is an evidence-based scenario training protocol that reverse engineers confrontations so that the practitioner develops a deeper understanding of how the human body moves during sudden aggression.
The formula for this method has been integrated into the highest levels of the military and law enforcement communities. If you would like to host a scenario course or get certified to run scenario-based training using the Blauer system keep reading.
A BMF session will work on internal and external awareness, stamina and endurance specific to self-defense and combatives.
it will also develop the moral, ethical and legal aspects of confrontation management.
Any combat athlete can improve their striking, and protect their partners.
World-renowned MMA star, Frank Mir working on isolation drills with Coach Blauer before his fight with Nogueria.
Even though High Gear was originally designed for scenario-based training for police, military and self-defense, it has found its way into MMA and has been used by many of the world’s top trainers.